Too Many Super Shotguns

Too Many Super Shotguns is a Doom II mod created by Bread Knight that adds to the game a bunch of absurd weapons, mainly shotguns.
From weapons with tens of barrels and cabbage launchers to Gabe Newell and one that just kills the player, the mod is, sometimes, considered a joke WAD, due to this ridiculous exaggerated weaponry (even though some might disagree). It also modifies the looks of some items, the drops and the behavior of some monsters.

The latest version, Too Many Super Shotguns 1.1, features less weapons but has a shop for you to buy the shotguns and their ammo.

Videos


The above video is our Too Many Super Shotguns showcase. It was made with an earlier version of the mod, hence there is more weapons, the ones taken out of the last update because the author found them very poor. I recorded the video on the Jenesis Map 12, a James “Jimmy” Paddock megawad.


This one is hows Too Many Super Shotguns 1.1, the newest version (by the time of this post), being played with Brutal Doom v20b Monsters Only, from Sergeant Mark IV.

Compatibility

The mod was tested here on GZDoom 2.3 and 2.4, with the IWADs from Doom II: Hell on Earth, Final Doom and Freedoom's phase 2 without any issues.

Note that it can easily be played with The Ultimate Doom and Freedoom's phase 1. It doesn't seem to crash or anything, but some graphics (like the ones from the intro) can get missing.

More

The following link leads to the download of both 13 (more weapons, less polished) and 1.1 (less weapons, more balancing and shop) versions of Too Many Super Shotguns:

Comments

  1. how do you install it because it keeps giving a FATAL ERROR how do you fix this

    ReplyDelete
    Replies
    1. check if you are using a compatible port.

      Delete
  2. i can play it whit zandronum??

    ReplyDelete

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