Brutal Doom v21 Chex Quest Patch

Brutal Doom v21 Chex Quest Patch (cheques.pk3) is a patch that fixes a Brutal Doom v21 Public Beta April 2018 bug that makes the keys that spawn on Chex Quest maps useless to open their respective doors. It also corrects the Brutal Doom armors animations were missing some sprites while playing the Sergeant Mark IV's mod with some Chex Quest IWAD.
There are some smaller bugs while running "Brutal Chex Quest", such as some missing textures, some weird messages and shooting noises while the Flemoids are puking, but I didn't bother to fix these because it doesn't screw the gameplay and I'm sure these will be addressed in the future Brutal Doom v21 versions.

Video

Changelog

(07/08/2020): Updates by JMartinez2098
  • Fixed the blood color to be proper to the original Chex Quest games blood.
  • Corrected the decorations that were replaced by Doom's.
  • Fixed the other enemies blood color, had to use the code from the Chex Quest 3 wad to add the color (credit goes to Charles Jacobi).
  • Fixed some sounds to not use BD's.

(09/02/2019)

  • Updated to work with the current BDv21 build (May 17th, 2019). I was finally able to update here on Mod DB on 09/18/2019.

(02/10/2018)

  • Done a lot of aesthetic adjustments, like removing the red blood from Flemoids and menu stuff. Check the version's video here!

(03/09/2018)

  • Fixed skull (FlemKeys) issue on Chex Quest 3 (or episode 3). Thanks to the Guest who pointed it.

(02/09/2018)

  • Should be working with Brutal Doom v21 RC1 Quickfix Beta August 29 2018.
  • Fixed bonuses, ammo and sound issues.

Compatibility

Brutal Doom v21 Chex Quest Patch should be compatible with any advanced Doom port that supports Brutal Doom v21. It would be pointless to load it without SGtMarkIV's mod anyway.

Note that the patch should be loaded after Brutal Doom v21 and was tested on Chex Quest 1 and Chex Quest 3.

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