The Chamber of Damnation is a Doom II mod created by Pottus (Jeffrey Banks) that brings six very hard, huge and complex maps that have an absurd amount of monsters.
This slaughter map was developed for Skulltag and uses exclusive classes from this port, featuring, thus, new weapons and monsters in relation to vanilla Doom. Besides that, The Chamber of Damnation also contains new textures and music.
According to the author, there is a lot of texture miss-alignments, some bugs etc. These maps take the player through a journey into the inner reaches of Hell and are based on large chambers, taking inspiration mainly from Deus Vult Map 02.
This slaughter map was developed for Skulltag and uses exclusive classes from this port, featuring, thus, new weapons and monsters in relation to vanilla Doom. Besides that, The Chamber of Damnation also contains new textures and music.
According to the author, there is a lot of texture miss-alignments, some bugs etc. These maps take the player through a journey into the inner reaches of Hell and are based on large chambers, taking inspiration mainly from Deus Vult Map 02.
Video
The above video showed and commented a bit of The Chamber of Damnation, playing the first map with Russian Overkill (a Zandronum edition) and Brother in Arms.
Compatibility
Even though the mod was developed for Skulltag, the author ended up
including the extra classes on it in order to make it compatible with
Zandronum. I tested The Chamber of Damnation on the 2.0 and 2.1.2
versions of this port, and with the IWADs from Doom II: Hell on Earth,
Final Doom and from Freedoom’s phase 2.
More
- The Chamber of Damnation @ Gaming Room - The Chamber of Damnation's post on our main website, with more information, screenshots etc. It's in Portuguese.
- The Chamber of Damnation @ Doomworld - The WAD's official Doomworld entry. With more info and download mirrors. It's in English.
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