Freedoom

Freedoom is, as it's name might suggest, a free Doom. A project that aims to rebuild the classic id Software's first-person shooter with completely open source resources, Freedoom can be freely distributed, played, reused and modified by it's users.

Result of an ongoing collaborative effort, Freedoom combine works of several different designers, artists, musics and coders who built the content that is released under a modified BSD license. It is a totally free FPS, despite it still must be paired with a compatible Doom engine to be played (it supports most of them, anyway).

Freedoom is composed of two sub-projects. One consists of two IWADs, phase 1 (compatible with The Ultimate Doom) and phase 2 (Doom II and Final Doom); and the other is FreeDM, which uses Freedoom's resources to create a free deathmatch game.

The project was started and originally maintained by Simon Howard and Jon Dowland in 2001. FreeDM was originally maintained by Jim "Rellik" McDougald. Both are now collectively maintained by Mike RS.

Videos


The above video showcases Freedoom in it's 0.9 version.


The above playlist, by its turn, contains all of our videos that feature Freedoom.

Gameplay

Freedoom's gameplay is essentially the same of vanilla Doom, Doom 2 or Final Doom. Besides the graphics and sounds, only the maps are different and totally new.

Compatibility

Freedoom is virtually compatible with the vast majority of mods available out there. You can use it's IWADs to play these if you don't have a registered one, or just play vanilla and enjoy the new maps, soundtrack and graphics.
Like I said before, you will need a compatible Doom engine in order to play Freedoom:
  • GZDoom - An advanced engine with many features and extremely high compatibility with the majority of mods released for Doom and Freedoom;
  • Crispy Doom - A minimalist engine that addd few extra features to the engine while maintaining an old school feel;
  • Zandronum - Recommended for multiplayer matches, but can work just fine in single player as well.

Older versions

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