ZDoom


ZDoom is an advanced Doom source port, originally based on ATB Doom and NTDOOM, that was first released in 1998. It allows many things that weren't possible in the original Doom engine, such as mouselook, jumping, higher screen resolutions, multiplayer via internet and way more stuff.

It also has support for commonly-used Boom additions, Heretic, Hexen: Beyond Heretic, Strife: Quest for the Sigil, and Chex Quest. Many features have been added to ZDoom over time, including slopes, uncapped framerate, and z-clipping.
The ZDoom source code is maintained by Randy Heit and Graf Zahl. The most recent official version is 2.8.1, released in 2016. The large number of features supported by ZDoom has made it the source port of choice for several independent game projects, notably Action Doom 2: Urban Brawl, Chex Quest 3, Foreverhood, and Harmony.

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ZDoom's latest build, as said before, was on 2016. Pretty old already. Although it can be used without any problems, you might need one of its forks to run newer Doom mods that aren't compatible with ZDoom. We have the following ones here:
  • GZDoom - Probably the most popular and actively updated one. It should do whatever ZDoom does, but with more advanced features, but can also be heavy on older machines in its latest versions.
  • Zandronum - Commonly regarded as a more multiplayer focused ZDoom's fork. It evolved from the old Skulltag port, by the way.
  • LZDoom - An advanced Doom source port based on GZDoom 3.3.2 that combines the old GL renderer with newer features, thus being an interesting option for those who have older hardware, but want to run newer mods.
  • ZDoom Downloads - The download link down below is for Windows' ZDoom 2.8.1 only. If you want to get the Linux and Mac ports, go to this ZDoom's official download page. There is also the Archive (for older versions), the source code, the currently developed forks and interesting utilities and tools.

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