Cidade Endemoniada (Possessed City)

Cidade Endemoniada, translated as Possessed City in English, is a Doom II map originally created in ObHack and manually modified by [Vitz!] and me, Facínora.

This is a single map, with weak to medium enemies, urban theme, some Secrets and and a medium difficulty level, although it can be tricky for inexperienced players. We created new areas, including secret ones, changed the monsters' spawns, added cooperative starts and got rid of the ObHack/Oblige signs.
I liked the final result a lot. [Vitz!], who made most of the manual work, gave some modifications that made the map a challenging experience, but nothing in an unreasonable level. I also liked the editions I made, because I learned a bit more about Doom mapping and stuff.

Video

In the above video, I presented the Possessed City using GZDoom 4.2.0 and Doom 2's IWAD. Don't forget to enable English subtitles if you can't read Portuguese.

Compatibility

Although Possessed City doesn't present any gameplay modifications, much less those more sophisticated ones, it requires ZDoom or one of its forks, such as GZDoom, Zandronum or LZDoom. It also need an IWAD on the DOOM2.WAD format, such as the ones from Doom II: Hell on Earth, Final Doom or Freedoom's Phase 2.

It also should be compatible with any other Doom II's mod.

How to use [Vitz!]'s "Waiting for Romero to Play" remix as BGM

If you want to play with Condo, the [Vitz!]'s "Waiting for Romero to Play"as this map BGM, as I did in the video, just get the MP3 version of the music here, rename the file to D_ROMERO.MP3 and load it along with CIDADE.WAD, right AFTER it, as if it was just another regular Doom mod. You can use command line parameters, drag and drop over the port's executable, use ZDL or whatever works best for you.

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